After months of expectations and details, Sony finally announced the specifications and hardware details of the Ps5, which is planned to be released this holiday.

PS5 will be equipped with a custom eight-core
PS5 will be equipped with a custom eight-core AMD Zen 2 CPU with a clock frequency of 3.5GHz (variable frequency) and a custom GPU based on AMD RDNA 2 architecture hardware, which can guarantee 10.28 teraflops and 36 computing units with a clock frequency of 2.23GHz (Also variable frequency).
It will also have 16GB of GDDR6 RAM and a custom 825GB SSD, and Sony previously promised to provide ultra-fast loading times in games through Eurogamer.
One of the biggest technical updates of the PS5 was announced last year:
the main hard drive of the console was switched to SSD storage, which Sony said will greatly reduce loading time. The previous demo showed that Spider-Man’s loading time on PS5 is less than one second, while PS4 takes about eight seconds.

Mark Cerny, head of PlayStation hardware, discussed in depth some details about these SSD goals in the announcement.
It takes about 20 seconds for PS4 to load a gigabyte of data, and the goal of PS5’s SSD is to be able to load 5 GB of data in one second.
However, PS5 is not limited to this SSD. It also supports USB hard drives, but those slower expandable storage options are primarily designed for backward-compatible PS4 games.
It also has the previously announced 4K Blu-ray drive and will still support optical discs, but these games still need to be installed in the internal SSD. The internal custom SSD uses a standard NVMe SSD, which can be upgraded in the future, but you still need an SSD that can meet the highest Sony specifications (at least 5.5GB/s) here.
For a quick comparison, the recently released Xbox Series X (Microsoft’s competing next-generation console) seems to beat Sony’s efforts in raw data, although it turns out that both consoles are actually based on the same AMD processor and graphics architecture.
Microsoft’s console will provide more than you expect
However, Microsoft’s console will provide a 3.8GHz eight-core processor, a GPU with 12 teraflops, and 52 computing units, each with a clock frequency of 1.825GHz, 16GB of GDDR6 RAM, and 1TB of SSD.
However, the main difference is that Sony’s CPU and GPU will run at variable frequencies-the frequency at which the hardware runs will vary according to the needs of the CPU and GPU (for example, allowing unused CPU power to be transferred to the GPU, allowing Sony to higher Maximum speed). This does mean that, eventually, when more demanding games do come out in the next few years, the CPU and GPU will not always reach the figures of 3.5GHz and 2.23GHz, but Cerny told Eurogamer that he hopes that the frequency reduction will indeed Very small.