
If you pick any of the industry, you would see that there are substantial financial looses that these firms are taking up due to the lockdowns, and most of the businesses are severely being affected due to this virus.
But not the gaming industry.
“It’s fair to say that video games are having a moment right now — a unique and extraordinary time by any measure,” said Stanley Pierre-Louis, chief executive of the Entertainment Software Assn., the leading trade group for video game companies.
“This is an industry that’s about community,” he told me. “Video games are bringing people together.”
Increase in on screen time:
Americans are now spending around 10.8 billion$ in the first quarter, which is an increase of more than 9 percent according to ht report of the NPD group.
“Video games COVID have brought comfort and connection to millions during this challenging time,” said Mat Piscatella, an industry analyst for NPD.
“As people have stayed at home more, they’ve utilized gaming not only as a diversion and an escape but also as a means of staying connected with family and friends,” he said.
People are engaging themselves in the games where they can do anything they want, and all of this available in the comfort of there house.
“I’ve thought about that,” said Raiford Guins, a professor of media studies at Indiana University Bloomington who focuses on video games. “It’s an important question.”
But the real question is, would people find the same leisure in everyday activities that they do in the real world?
According to a recent report, an 8-year-old spend most of his time doing his assignments, and then for fun, these kids spend hundreds of hours playing Fortnite with their friends also.
Researchers are concerned about such behavior from kids, but this all they have during this pandemic. There are discussing and putting suggestions to bring socializing games for these kids who can’t meet their friends due to the quarantine.
“We’re in a tough time right now,” said Carly A. Kocurek, an associate professor of digital humanities and media studies at Illinois Institute of Technology. “We’re all trying to find ways to keep ourselves stimulated.”
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